

“IndieCade is one of the largest and most prestigious independent game festivals in the world,” said Brian Winn, Director of the GEL Lab and executive producer and co-lead designer of the game. The Game’s Successĭespite a small budget and a major time crunch, the game debuted at the Traverse City Film Festival (TCFF) in July and won the Audience Choice Award at IndieCade last week. The result was Plunder Panic, a multiplayer arcade game based on the swashbuckling lives of pirates. Last summer, a group of two faculty and 10 students worked together to develop a game in ComArtSci’s Games for Entertainment and Learning (GEL) Lab to bring this idea to life. Imagine living during a time when pirates ruled the high seas- battling enemy ships, plundering treasure and avoiding Davy Jones's Locker. Games for Entertainment and Learning Lab.Expand Pre-college Programs sub-menu Pre-college Programs.Spartan Newsroom and Immersive Media Studio.Knight Center for Environmental Journalism.Expand Student Experience sub-menu Student Experience.Expand Research & Creative Work sub-menu Research & Creative Work.Expand Degrees & Programs sub-menu Degrees & Programs.Organizational Communication for Leadership Certificate.


On a map with twelve players, this just becomes absolute carnage. These maps can unleash lava rocks at you which can damage your crew if hit. Looks wise however, they are very distinct from one another. At launch, there are twelve maps to choose from, all varied just enough with different platforms to make a difference. Some modifiers can also have the maps themselves attack you. It would have been more fun to find the true captain and have the opposing team keep an eye on the real one when surrounded by imposters. But this is then ruined by the captain victory condition – where you kill the captain X number of times – being disabled. One in particular gives every crewmate a sword and captain hat resulting in some imposters amongst the ranks. There are some quite fun modifiers there though. In the character select screen you will see the options button, but it is only when a captain has been chosen that this menu will open up. However, confusingly, you can only toggle these on and off when you have selected a captain. Plunder Panic does go some way to elongate your fun out of it by adding a few different game modes and modifiers – known in pirate talk as modify-arrs – which can be found in the Handbook. I think the £14.99 price tag for a game that gets boring very quickly may have something to do with that. Multiple times I have tried matchmaking, and it has always ended up with me and eleven bots for company. Not that this really matters, as the online portion is dead. However, at the time of writing, only casual multiplayer is available. In online matches, you can create private rooms to stipulate your own rules or brave the seas out in online matchmaking. Locally, you can choose the number of opponents and AI teammates you wish to include. You can play against AI in local and online matches. The bad thing about Plunder Panic is that the AI is pretty good if you don’t have real-life opponents to face off against.

#Plunder panic sonic full#
The good thing about Plunder Panic is that the AI is pretty good if you don’t have a full team. It is nigh impossible to keep an eye on all forms of victory at once your best bet is to focus on one and hope your team is competent enough to deliver on the rest. Plunder Panic is chaotic to say the least. Plunder Panic shows you all the action on screen at once so you can see what is happening all around you. In a full 6v6 match, all these things and more will be happening on the map at the same time.
