

It has worn, red armor with bolts and a blue fuel tank on the back.The turret is trapezoidal, and the barrel has a sheath that holds another, smaller barrel that feeds the pilot light, a canister in front of the muzzle with a blue flame. The Scorcher is a Tank-like vehicle that has a flamethrower instead of a cannon.Each Scorcher costs 8 Gunboat Energy to deploy.This value is not subject to magma statues. When destroyed, the Scorcher explodes, which deals damage to nearby Buildings and Troops.This behavior is also overriden by Flares.The Scorcher can return to Buildings that it has targeted before.Like Flamethrowers, Scorchers can temporarily ignite their target for five seconds. After attacking a building for a few seconds, the Scorcher will change targets, provided if there is a valid one nearby.The Scorcher has short range, moderate DPS and decent speed, along with very high health.

The Scorcher is the 8th troop unlocked, at Headquarters level 18.Thank you for taking the time to read my post. I really hope this post would make an impact that the developers would take our feedback into consideration.

So, I would really like to hear the opinions of the players, users, boomers. Perhaps they might add an AirYard/Airport, and we won't have this Landing Craft problem like I suggested above, but I also know the Devs would nerf units just like they did to Bombardiers which is appreciated, but I would really appreciate it, in the future Main Base, we could use one Landing Craft with 2 Rocket Choppas at least, they can be nerfed for all I care, as long as we get 2 or more choppas for one single landing craft. So, I think even other fellow boomers would appreciate it, if one Landing Craft could hold 2 Rocket Choppas at least. The reason why I ask this, cause I really love to use all units* on the Main Base and when I say all I mean all, not a particular spam of a certain unit etc.Tank. Second, as you can see the image below, we now know that the Helicopters occupy 14 pop cap so its like 1 helicopter per landing craft, now for the Heavy Choppa it makes a lot of sense to have it at a high pop cap due to the spawning of Heavies, but at least for Rocket Choppa, couldn't they reduce the pop cap to at least 2 helicopters per landing craft. Firstly, why Landing Craft? I mean Air Units don't typically aren't placed on Landing Craft, I was hoping that in the Main Base implementation, they could perhaps add a Airport/Airyard building which allows us to manage Air Units independently than the Landing Craft Units. So, like I suppose, we can definitely be sure that the Air Units would be added to the Main Base most probably after the end of Season 5 or when the time is right deemed by the Devs.įirstly I saw the video footage released by Youtube Boomers regarding the Air Units gameplay and I can say I loved it, and gave praises to the devs for this wonderful addition although I found a few things that I wish they could change or implement. So, generally everyone is real excited that Air Units are finally going to make their mark on Boom Beach, trust me, I am. I also hope this post grabs some Devs attention, as my intention is for them to read and hear our feedback, the players. Well I personally wanted to get the opinions of my fellow Boomers. any conversation will do.) You have not subscribed to this community. Pixel Crux - Boom Beach Calculators/Stats
#BOOM BEACH LANDING CRAFT ISSUE HOW TO#
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